Two rule sets on one server. Weapon tuning differs. See Weapons for numbers.
Co-op
Wall buys, mystery box, doors, perks, Pack-a-Punch, power. Waves get meaner every round.
Classic round-based survival built like a proper zombies map: buy guns off the wall, hit the mystery box for a random weapon roll, and spend points to open doors and unlock new areas. Flip on the electricity to power the map’s systems, grab perks for stronger runs, and use Pack-a-Punch to upgrade your weapons. Each wave ramps up and zombies become harder to kill as you push deeper, so economy, map knowledge, and teamwork matter. When an ally goes down, the revive flow lets you bring them back before it’s too late.
PvP
Scored fights, personal loadouts, and a lobby where every duel counts.
Drop into competitive multiplayer where it’s you against the lobby. Build your loadout before you spawn, then earn score from kills (+50), assists (+25), and lose ground on deaths (−25). The scoreboard stays honest about impact, not just frags. Rotations, angles, and tempo still matter as much as aim. Weapons are tuned for short, decisive fights: a different rhythm from survival mode, same TaleOps identity.